NameScout
Search domains, package registries, code hosts, and plugin marketplaces from one practical report. No hype. Just the collisions that matter.
Provider coverage
Live checks across the registries developers actually publish to. Two more on the way.
Report
raytray.com
domain · DNS records found
GitHub org/user
code · Lookup returned HTTP 403
Docker Hub
distribution · Rate limited
raytray.dev
domain · No DNS record found
npm
package · Exact package name is clear
PyPI
package · Exact project name is clear
Recommended actions
Full report
raytray.com
high confidence · DNS records found
raytray.dev
medium confidence · No DNS record found
raytray.io
medium confidence · No DNS record found
raytray.app
medium confidence · No DNS record found
raytray.ai
medium confidence · No DNS record found
raytray.co
medium confidence · No DNS record found
npm
high confidence · Exact package name is clear
PyPI
high confidence · Exact project name is clear
crates.io
high confidence · No exact crate found
RubyGems
high confidence · Gem name is clear
Packagist
high confidence · No vendor packages found
GitHub org/user
low confidence · Lookup returned HTTP 403
VS Code
medium confidence · No matching publisher or extension
Docker Hub
low confidence · Rate limited
Homebrew
high confidence · No formula or cask found
Near matches
Even when your exact name is free, these are close enough to cause confusion.
wuwenbin/simple_cuda_raytraycing_demo
GitHuba simple cuda raytracing demo
micma909/MonteCarloRaytraycer
GitHubThe famous rendering equation was first introduced in 1986 by James Kajiya and later refined to bidirectional path tracing by Lafortune. Its numerical solution is approximated by the path tracing algorithm, also referred to as Monte Carlo raytracing. Essentially, the algorithm integrates over all illuminance arriving at a surface point. All such paths in the scene are generated by recursion as with each ray-surface intersection the algorithm performs illuminance gathering over a hemispherical region. This sampling region is a construct of propabilistic generation of new rays in accordance with the Bidirectional Random Distribution Function (BRDF) provided by the surface. The BRDF can be thought of as a four dimensional function that has the ability to modify the hemispherical region to favour certain directions to simulate surfaces that are not fully opaque. As the level of recursion and number of samples increases the repeated sampling will eventually cause the average of samples to converge towards the analytic solution.
isidorostsa/RayTrayCpp2
GitHubCpp2 RayTracing Implementation
Db1zz/aboba.raytraycing
GitHubReal time CPU ray traycer